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		<title><![CDATA[Alfred's Serif Users' Forums — Random walk to a destination]]></title>
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		<description><![CDATA[The most recent posts in Random walk to a destination.]]></description>
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			<title><![CDATA[Random walk to a destination]]></title>
			<link>https://punster.me/serif/viewtopic.php?pid=2216#p2216</link>
			<description><![CDATA[<p>Some readers will be familiar with random walk methods.</p><p>For example, in two dimensions on a game board consisting of a grid of squares, choose one of two coins, a silver coin and a bronze coin. randomly. Spin the chosen coin, on the basis of the result, move a playing piece, which could be a chesspiece or a bottle top or some ornament on square in the indicated direction. Repeat until some event occurs, like reaching the edge of the board, occurs.</p><p>Silver head, move one square in +x direction<br />Silver tail, move one square in the -x direction<br />Bronze head, move one square in the +y direction<br />Bronze tail, move one square in the -y direction.</p><p>----</p><p>Suppose however that one wants a random walk that for each run starts at (0, 0) and by whatever route it takes, the playing piece reaches (2, 0).</p><p>How would one arrange to do that?</p><p>I have thought of a way and depending up the details chosen, some very interesting results occur.</p><p>How would you design a way to have a random walk to a desination simulation? </p><p>Ordinary random walk methods can be applied to gain an insight into heat conduction in an object whose shape is not a simple shape.</p><p>I am wondering how, if at all, random walk to a destination could be applied to practical problems.</p><p>William</p>]]></description>
			<author><![CDATA[null@example.com (William)]]></author>
			<pubDate>Thu, 10 Nov 2022 21:25:27 +0000</pubDate>
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