Weren't we told they "listened" to us?  Who did they listen to?

I like that it's all one app.  Honestly, if I had the resources and could develop a software suite, that's what I would have done.  The easiest to combine are page layout and illustration apps.  It's almost a no-brainer to have them in one app.  Adding in photo editing is a bit trickier but doable, obviously.  So, on that, yes, I think that's a good idea.

As I mentioned in another thread though, I don't like the Internet activation.  That means if Canva shuts down their servers or otherwise goes away, you wouldn't be able to re-install and use the app if needed.  Sure, you didn't pay for it, but if you have years of files you might need to access in the future, it's a no-go.  I learned that lesson from Adobe when they shut down their activation servers.  I do not intend to be Adobe'd again.

So, I think I'm going to be sticking with v2 until I find a suitable alternative.

The immediate downside that I see is Internet activation, which means if Canva ever shuts down their activation servers or otherwise goes kaput, you won't be able to re-install and activate the software if needed.

I may have to stick with v2 while searching for alternatives.

It's doubtful, but I would not be surprised if the next version of the Affinity suite is free.

From what I recall, Canva was much bigger than Serif.  Affinity sales are probably a drop in the bucket for Canva.  With a free software suite, that would really help break Adobe's system.  Plus, if files can be shared with Canva users or there's more integration such that Affinity users will subscribe to some of Canva's services, there's probably more money for Canva there than in selling one-off licenses.

Plus, why stop sales of Affinity v2 if v3 will be a one-time license too?  People that purchased in the last 30 days could have been given a free upgrade to v3.  If v3 is free, it makes sense to stop sales because you wouldn't want to refund buyers.

Again, it's doubtful and I will be happy with a one-time license purchase and, hopefully, there will be a non-Internet activation version available like there was with v1 and v2.

Out of an abundance of caution, I went ahead and downloaded everything in my Affinity account, for both V1 and V2.

I mean, it seems doubtful that previous purchases would be taken away, especially since I can still download V1 when I have V2, but I don't want to be Adobe'd again, so I figured I'd grab everything and have it, just in case.

Only thing I didn't do is download ALL the Windows versions.  Each app has four different Windows installers.  As I don't use Windows often, I don't know the difference between them.  I can sort of tell two are for Intel and two are for ARM processors but I don't know the differences between the two Intel versions and the two ARM versions.

If you want "simple," then probably any of the various services you mentioned will do.  I think I used Wix to build a site for a client a couple years ago.

But if you want more flexibility and control, DIY is the best option.

I don't know the best software to use anymore.  I'm basically back to using a text editor and uploading to a demo site for testing.  Way back when, the absolute best WYSIWYG web development software was GoLive CyberStudio.  I gave that a try over a weekend and bought it that same weekend without waiting the full 30 day demo period.  It was awesome.

Then, ugh, Adobe . . .

Adobe bought it, changed it to just Adobe GoLive and then killed it off in favor of Dreamweaver.  I used Dreamweaver CS3 for a long time--technically, still do use it occasionally.

But GoLive CyberStudio, yeah.  So good that Adobe had to buy it and kill it to eliminate the competition.

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(21 replies, posted in General Discussion)

As far as features go, one feature I would like, to the extent that it was feasible and legally permissible to do, is to have the software be the Swiss Army knife of opening files.  In the page layout program, for example, it would be nice for it to be able to open IDML files and even INDD files, as well as Affinity Publisher files.  Heck, if you have an old file on a floppy disk with a PageMaker 2 file, if you can find a way to get that file on your modern computer, the software should be able to import that as well.  Scribus files?  Check.  Quark?  Check.  Files from some obscure desktop publishing program from 1998 that only thirty-five people worldwide still use?  Check.  Again, you'd be limited to whatever could be legally and feasibly reverse-engineered or figured out from any publicly available documentation and so on.  But it would be nice to offer users a wide-range of options so that, whatever page layout (or illustration or photo editing) software they may be switching from, they'd have a chance of opening and using their old files.

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(21 replies, posted in General Discussion)

On the topic of operating systems, many many years ago I read that any first year programmer should be able to write their own operating system.  That was enough motivation for me.  I already had in mind to create one and had ideas for it, so if any first year programmer should be able to do it, I was confident I could figure it out.  Forget Windows or Mac or Linux--I'd have my own!

I managed to crash the PC with my first line of code.

That was pretty much as far as I got.

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(21 replies, posted in General Discussion)

Maarten wrote:

Also quite refreshing that sometimes there's also creative software not yet running on MacOS! smile

The reason I switched to Moho was because Reallusion stopped making Mac versions so I had to switch from Cartoon Animator to something else.

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(21 replies, posted in General Discussion)

Maarten wrote:

Haha, well version 2.0 which is a complete rewrite and will come in 2026 IS available for MacOS too, so guess I'm to blame still (source: https://www.cgchannel.com/2025/01/check … rgen-2-0/) .

I can't hear you.  La la la la la la la . . .

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(21 replies, posted in General Discussion)

Maarten wrote:

Embergen, for example, which is a tool to have real time fire and smoke simulations in the viewport, did something nobody expected was possible. And for that they explicitely hired professionals NOT working in the field of VFX, because they would be rusted in their old habbits. They now are the biggest innovators in that field other companies are looking at. And used by most game studios and even the movie scene started using it.

You're lucky they don't have a Mac version otherwise curses would be upon you for making me buy another app.

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(21 replies, posted in General Discussion)

There is one subscription model I do like.  Not many software companies do it, but a few do.  That is where you end up with a perpetual license to the last version of the software you had before your subscription lapsed.  And if implemented without Internet activation, all the better.

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(21 replies, posted in General Discussion)

I like the television program idea.  It would have to focus on entertainment first, so people would watch it.  You'd want it to promote the applications, but you wouldn't want it to be a half hour commercial.  I wouldn't use it as a training program either.  Just demonstrate that the apps can do certain things so people are aware of the capabilities, then be sure to have documentation or videos available online for users that want to learn how to use those features.  The show would need to be entertaining and focus on that, with promoting the apps a secondary but important focus.

On open source, yes, I agree with a lot of the downsides.  The upside is that if a particular open source app does what you need, you can use it as long as you have a machine it runs on.  No Internet activation schemes, no subscriptions, nothing.  If a computer crashes, you will still be able to install and use the software if you have a compatible machine.  You won't have to worry about activation servers or logins or even where you saved the license key.

Also, FWIW, Scribus files are also XML text documents.

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(21 replies, posted in General Discussion)

If I went the commercial route, the "power play" if you had the money would be to buy Quark.  When Adobe switched to subscriptions only, I think Quark was in the best position to take advantage of that.  And they tried.  Sorta.  But Quark seems to have this habit of shooting itself in the foot.  And then they seem to have this arrogance about them, like they haven't realized InDesign dethroned QuarkXPress years ago.  So, if you had the money, the thing to do would be to buy the company and get them in line.

But, I don't know that I would even try that.  You'd probably have to change the corporate culture there and that might be a big challenge if they haven't changed by now.

Instead, there are about four or five companies I would buy.  I'm not going to name them because, on the 0.01% chance I'd ever actually have this opportunity, I want to keep my options open.  They are all small companies.  One has a page layout program.  It's only been sporadically updated in the past decade or more, so it would need to be updated.  But, if I had the chance and had the money, I mean, I'd buy the company today and worry about finding programmers to update it later.  It has a small--probably very small--user base so there's that.  Also has a good history and a good name.  So lots to build off of.  Then there is another small company with a vector illustration program and another with an image editor.  The vector illustration program hasn't been updated for a few years but the graphics editor is regularly updated.  Also, there is another company with an app that has vector drawing features and that app is regularly updated.  So that would be another option for an illustration program.  So, all that provides a starting base.  You'd have a page layout program along the lines of InDesign/Publisher, an illustration program like Illustrator/Designer and a graphics editor like Photoshop/Photo.

Then the work would be in updating them and getting them to work together so you can have a seamless graphics suite.

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(21 replies, posted in General Discussion)

For me, I'd be torn between giving money towards an open source project vs. building a commercial product.

You could have stipulations attached.  Like maybe you approach the Scribus people and say, you need a better UI (which they are working on) and I want INDD import, here's $500,000 to make it happen.  Could also make it incentive-based.  $250,000 now and $250,000 if they succeed.

On the other hand, again with funding being almost no object, you could start small and build up.  Start with a "lite" app that has some cool features people really want but isn't readily available, and give it a lot of export options so it can be used with Illustrator, Designer, CorelDraw, whatever.  Then just build and build on it, hopefully, until you have a full-featured illustration app.

Or buy a number of small companies with existing apps and put money into merging or expanding those apps and build on that.

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(21 replies, posted in General Discussion)

Let's say you were in a situation where money was almost no object.  You have the opportunity to spend money towards building a graphics software suite.  There are not enough funds to buy Adobe or buy Canva but otherwise the money is almost no object.

So, what would you do?

Would you throw that money behind open source projects, either existing ones like Scribus, Inkscape and GIMP or new ones, which could possibly be forks of other open source projects such as the aforementioned.

Or would you throw that money behind a commercial project?  Would you start new?  Would you buy a company that already has something?  Would you offer subscriptions or perpetual licenses?  Would you price your apps at 99 cents, 9.99, 99.99 or 999.99?

What features would you make sure the software has?

What would you do?

Doesn't this already exist?  SVG is basically an XML text document.

As a sidenote, the forums being made read-only but left open also leaves open the perhaps slim possibility they could be opened again in the future.

I couldn't even access them on Discord.  The link said the invitation had expired and I saw no other way to get in.  And, after the news of Discord's data leak/hack, I'm not sure I'd want to sign up there anyway.

I used to be a font addict.  I bought probably hundreds of fonts.  But, when the Internet became more commonplace, it seems font companies got more and more restrictive as to how you could use their fonts.  So, I investigated and inquired with foundries specifically what I could and could not do, and narrowed down the companies I purchased from considerably.

As the years have passed, so too have some of those individuals and small companies that offered licenses that were easy and flexible, IMHO.

These days, I find myself using more and more open source fonts rather than commercial fonts.

I also "cheat."  I make my own fonts and then I have no restrictions on their use.  I have two comic style fonts.  I also have a font of my printed handwriting which I created a number of years ago to be able to print a letter that looked handwritten but that I could easily edit.

I used to create my glyphs in Illustrator as I was more familiar with Illustrator's tools, and I was told by pro font designers that it was better and easier to do it in a font editor.  Turns out, they were right.  The drawing tools are arguably superior than the tools in Illustrator or Designer.  I have sometimes found myself looking for features or tools in Designer and then realizing they are in my font editor, not Designer.

But, making your own fonts can get addictive.  I have probably over a dozen in progress.