ericlnz wrote:GStree wrote:The dictionary describes a "Geode" as a "small" cavity in rock, lined with crystals or other mineral matter, however in 1999 at Pulpi (that is not too far up the coast to us in Spain) the largest mineral geode in Europe was discovered in an old iron mine. We have driven past it many times over the years and decided one day to take a look at it.
There was a lot of walking involved on the day with the different levels that were only accessible by stairways,but since I made this video, I understand that lift shafts have been installed.
https://www.youtube.com/watch?v=541y82eO5WU&t
Thanks Gordon. I agree with Paul voice over would have helped to explain what we are seeing. Bear in mind some viewers will be watching your video on a phone so reading a board of text would be impracticable.
I find the audio side of making a video more demanding than the image editing. Researching, writing, recording and tidying up narration to drop onto the timeline takes effort. Then there's the cutting into sections and finalising the editing. I only do this when my narration is on its track as often a clips length is governed by my narration. Then there's the finding of appropriate music and the mixing of audio, music, camera audio and any additional effects.
Very few of my videos don't have narration probably because I've a story to tell. This SD "North Head" from 2010 is a good example. Unfortunately being SD the quality looks poor nowadays https://vimeo.com/31188015
Excellent Eric .. Everything flows nicely. Not too little – not too much. You succeed because the piece is full of interesting information with clear and steady visuals to match, and your narration is delivered in a pleasant, authentic manner.
I fully agree that audio is often the biggest challenge if you choose to do more than just a music track. Yes, researching and writing the narration cues can be lots of work. BUT – I learn so much more about the place after we have been there. To me, this is the best part of doing the videos in the first place.
In my case, getting good “live” sound at the time of shooting is an even bigger challenge. Every situation is different but getting your microphone as close as possible is the best.
Like Gordon, I sometimes use a separate “wild” sound recorder. That helps too.
I invested in some good audio software that does a fairly good job of dialogue de-noise. This has helped a lot. But software background noise-reduction can only go so far, sometimes it’s back to how we did things in the olden days, dialogue replacement. On occasion, I “loop” or “dub” the sound. It’s easier than you think. Here’s an example.
Dialogue replacement .. 2 min.
https://www.youtube.com/watch?v=CFCfYV0-yTY