Topic: An original random walk
I have devised a random walk rule that I hope might be original.
I have not looked at it in any detail.
I am wondering if it might be fun for readers here, including me, to explore together.
I wanted to devise a random walk that happens in a two-dimensional grid of squares, yet only involves flipping one coin.
So, please imagine a grid of squares, with one square labelled as the origin, and x axis and y axis as conventionally, and y very positive being North, so that we can have North, South, east, west and other directions.
There is one playing piece, that is circular and has an arrow drawn across a diameter.
At the start of a random walk the playing piece is in the origin square, with the arrow pointing along the x axis.
A coin is thrown.
If it lands with the head up, then the playing piece is rotated ninety degrees counterclockwise. If it lands with the tail up, then the playing piece is moved one square forward in the direction that the arrow is pointing, drawing a line as it moves showing where it has travelled.
Two basic thought experiment results are that in a unlimited number of throws of the coin if each throw of the coin results in "a head" then the playing piece never moves from the origin square yet rotates upon it. If each throw of the coin results in "a tail" then the playing piece moves along the x axis towards an infinite value of x.
I am wondering if the nature of the rule of the random walk means that some types of drawn path will be much more common than others.
William